Posts tagged Me as the Game Master


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The Astral Scroll 1: False Leads and New Companions

Session zero: rules, character creation and a gentle start.

The Only Time the Party Ran Away

I decided to throw some horror in the players’ direction. It was nice.

The Story of My Favorite Trap

Traps are a classic element of D&D. You walk down a dark dungeon hallway and hear a click as you step on a hidden pressure plate. You only have a moment to react. Will a poison arrow launch at you from a hole in the wall? Will a boulder drop from a hatch in the ceiling? In The World Rune I created something far worse.

Chrismas in Hell

When our Dungeon Master suddenly had to leave the group I took it upon myself to create a worthy ending to his campaign. The result was… not what the group had expected.

A Dragon Flew Away With the Tavern or: How To Start a Campaign

The party met in a tavern. You won’t believe what happened next! Although it’s right there in the title.

The Tower at the End of the World

Thinking back on all the games I’ve run, the penultimate session of Enter the Hollow must surely claim first place as my favorite. Derivative as it may have been it turned out very memorable, with the fantastical location of the tower, and the high tension that arose despite the lack of any real combat. It truly captured the magic of the game in a way that has been hard to replicate.

An Incident at the Bathhouse

Once upon a time, a group of adventurers entered a public bathhouse for a friendly chat with one of the patrons. The events that followed weren’t quite what I had expected.

All My Homebrew D&D Spells

Alright kids, buckle up ‘cause it’s time to talk about my wildly unbalanced custom-made D&D spells! Most of these aren’t going to be particularly useful; I’m mainly writing them down because each one has a story behind it and that’s what we’re here for. Isn’t that right? Thought so. Okay, let’s dig in.

The Ballad of Sir Garner

This is the story of Sir Steven Garner; A bizarre man who met an even more baffling end deep in the deserts of a faraway land. But let’s not get ahead of ourselves. This story begins with a player named Gustav. A childhood friend of mine and by far the one who’s played at my table the longest, he always takes detailed notes and rarely misses a session. A great player in every regard except one: