Posts tagged D&D 5e


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The Royal Society of Hat-Wearing Foxes

Deep in the Feywild, there’s a castle full of foxes.

Drakkenheim Part 1: The Outer City

Rats, haunted houses, and greed.

Drakkenheim Part 0: The Cast

Before heading down the deadly road to the even deadlier city of Drakkenheim, we made some characters. Here they are!

The Storm Wall and the Astronomically Low Odds of Survival

An unusual boss battle leads to extraordinary things.

Well in One

A silly little comic about the events of The Astral Scroll’s finale.

The Astral Scroll 6: The Showdown

Find out who gets the scroll in the finale!

The Astral Scroll 4: The Nice Part of the Journey

A city, strange mines, a desert, and a cliff.

The Astral Scroll 3: Brewery Heist

Heists never go as planned.

The Astral Scroll 2: Spiders & Sleuthing

Running all over town, looking for clues.

The Astral Scroll 1: False Leads and New Companions

Session zero: rules, character creation and a gentle start.

Veil of Whispers 12: An Unexpected Finale

The curse of high-level encounter balance rears its ugly head.

Veil of Whispers 11: Behold My Broken Build

The beholder gets what’s coming to him.

Veil of Whispers 10: Tomb of the Necromancer

Twenty years later, not much has changed.

The Only Time the Party Ran Away

I decided to throw some horror in the players’ direction. It was nice.

Veil of Whispers 9: Giant Spiders with Chainsaws for Legs

The party hunts for phylacteries. It does not go well.

Veil of Whispers 8: Army of Darkness

The party investigates yet another kidnapping and uncovers a great threat. They also launch themselves from a catapult.

Veil of Whispers 7: Enough Grease Already

In which our so-called heroes complete their so-called noble quest.

Veil of Whispers 6: Child of a Messy Divorce

The group rescues the princess at last. Montgomery narrowly escapes death. Others don’t.

Veil of Whispers 5: I Can't Believe Your Adventurer Licenses Haven't Been Revoked

Nessie finds her long-lost father. Rosa threatens people.

The Story of My Favorite Trap

Traps are a classic element of D&D. You walk down a dark dungeon hallway and hear a click as you step on a hidden pressure plate. You only have a moment to react. Will a poison arrow launch at you from a hole in the wall? Will a boulder drop from a hatch in the ceiling? In The World Rune I created something far worse.

Veil of Whispers 4: Attack of the 50 Foot Cow

The party’s procrastination problem continues as they reach Duskridge. A bovine of unusual size appears.

Veil of Whispers 3: Caves & Kobolds

The gang crawls their first dungeon. Montgomery feels the need for speed.

Chrismas in Hell

When our Dungeon Master suddenly had to leave the group I took it upon myself to create a worthy ending to his campaign. The result was… not what the group had expected.

Veil of Whispers 2: There's a Cow Somewhere in My Family Tree

In which we continue to do everything but save the princess.

Veil of Whispers 1: The Princess and the Cheese

A brand spanking new campaign, the first session of which was spent creating characters who would go on to fight evil and consume cheese.

A Dragon Flew Away With the Tavern or: How To Start a Campaign

The party met in a tavern. You won’t believe what happened next! Although it’s right there in the title.

The Tower at the End of the World

Thinking back on all the games I’ve run, the penultimate session of Enter the Hollow must surely claim first place as my favorite. Derivative as it may have been it turned out very memorable, with the fantastical location of the tower, and the high tension that arose despite the lack of any real combat. It truly captured the magic of the game in a way that has been hard to replicate.

An Incident at the Bathhouse

Once upon a time, a group of adventurers entered a public bathhouse for a friendly chat with one of the patrons. The events that followed weren’t quite what I had expected.

Every Character I've Ever Played: Part 2

Welcome back! In part 1 I wrote about every character I’d played up to that point. Part 2 will be updated whenever I play a new character, which isn’t very often so don’t sit there refreshing the page every five minutes, okay? Okay? Let’s go!

All My Homebrew D&D Spells

Alright kids, buckle up ‘cause it’s time to talk about my wildly unbalanced custom-made D&D spells! Most of these aren’t going to be particularly useful; I’m mainly writing them down because each one has a story behind it and that’s what we’re here for. Isn’t that right? Thought so. Okay, let’s dig in.

Every Character I've Ever Played: Part 1

While I’m nearly always the Game Master, sometimes the rare opportunity to be a player presents itself. On such fleeting occasions I try to create characters that are at least somewhat noteworthy. Here they are, or at least what I remember of them, for archival purposes.

The Hare and the Hag

A strong gust rattles the bare branches of the sallow trees and makes the loose snow dance in the air. It is the coldest winter that anyone can remember in Haarlan. Usually snow trickles once or twice during a winter only to disappear shortly after, but this winter it has been coming down in droves. The cold bites harshly outside and some argue this is not just a weather phenomenon, instead muttering that it is “the red winter” from old stories come again.

The Ballad of Sir Garner

This is the story of Sir Steven Garner; A bizarre man who met an even more baffling end deep in the deserts of a faraway land. But let’s not get ahead of ourselves. This story begins with a player named Gustav. A childhood friend of mine and by far the one who’s played at my table the longest, he always takes detailed notes and rarely misses a session. A great player in every regard except one: